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Semester 2 Graphics Assignment

This was my final graphics assignment in semester 2. This assignment held everything I had learned in the class from lighting, texturing, tessellation, reflection and refraction, and skybox. Showing all the aspects I have learned in Opengl graphics.


Using all that I have learned i was able to put together a very simple underwater scene making some semi-realistic visials of being underwater. This project uses different maps to create the tessellation and texturing of the scene. Then using lighting to create an underwater effect. Then reflecting and refracting the skybox on the submarine.


This shows all the skills I have learned in technical graphics for opengl. 

View the project below:

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